The Red Lineage Prints by Ubi Workshop
MATH, May 13, 2016


A few years ago Ubi Workshop challenged the creators of Assassin’s Creed to give us a new perspective on the characters they designed. That’s when the project of the Red Lineage prints was created. Each of the signed and limited (to 300 units) giclée print was designed to reflect the influence of the Assassins with a background that echoed the era of the games. This collection of seven exquisite art prints were reproduced on Textured Fine Art White paper (310 GSM / 100% Cotton, size: 10” x 13”). Each were sold at a 69,99 US$ price tag and started to be shipped to the fans in July 2014.

You will find below the pictures of the prints with each selected characters of the franchise for this project, revisited by Art Director Nicolas Drolet and Senior Concept Artists Remko Troost and Vincent Gaigneux , each with thoughts from them and also from Raphael Lacoste, Art Director of the Assassin’s Creed brand. Those thoughts can be found written inside each of the slip case that were nicely crafted by the Ubi Workshop team to protect the art pieces.

Do you own any of these beautiful pieces? Which one is your favorite and why? What do you think of them? Let us know in the comments below!




ARNO DORIAN (5/7) (October 2014)


[First thoughts by Mohamed Gambouz (Art Director on Assassin’s Creed Unity)
We choose since the beginning to have a grounded and realistic design, in order to fit the seriousness of the setting and the realistic treatment of the game. The guideline I gave was to come-up with a design that’s iconic but that is translated into a live movie wouldn’t lock too much “cosplay”. On the style front, we pushed a slender and elegant look by using a long and tightly fitted coat, with a minimal amount of gear or accessories, so that Arno looks agile and more “civilian”, and better mixes with the crowd and the environment. One of the challenges we faced was translating the complex and sometimes paradoxal character aspects of Arno on his look, succeeding in showing it enough, but without ending up too cluttered or confusing. Another challenge was to maintain the iconic hood, while staying coherent with the fashion and dress codes of the game’s era.]

[Remko Troost’s rendition (Senior Concept Artist on Assassin’s Creed)
Arno went through a few iterations before his final version, done by my buddy Vincent Gaigneux, was nailed. The difficulty laid in the fact that he had to blend into the crowd but still be recognisable as an assassin. I added the window of the Notre-Dame of Paris in the background to hint at La ville Lumière (Paris, city of Light!); It works well in the image’s final composition, and further emphasize his dynamic pose.]

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