Assassin's Creed: Visionaries – Issue 2 - Review & Summary
Written by Sorrosyss, April 2nd, 2024
Note: Non Spoiler Review, but a full Spoiler Summary follows Assassin's Creed: Visionaries is a new anthology comic series produced by Lounak Comics, and is published internationally by Massive Publishing. You might recall that we previously covered the title when it was in its infancy as a Kickstarter project, but we are pleased to confirm that the title will now be released over four issues, with multiple stories included within each issue. For those unfamiliar, Visionaries is the franchise's first foray into a “What If?” multiverse, or Elseworld as known in other comics. This primarily means that the creative teams were essentially given 'carte blanche' as to whatever story setting they wanted to attempt, ultimately as it would mean that the main canon Assassin's Creed timeline would not be affected by stories in another reality. Whether that bothers you is down to each individual, but let us not forget that Ubisoft have brought in elements from the comic books into the games many times previously in the past, and the contents of Visionaries could well yet appear some day in future projects. The canonicity of multiple realities could still be catalogued by fans though, as one never knows what the predictions of the Isu or the software of an Animus could conjure out of possible timelines. Everything is permitted, as they say.
Due to using different artists, colorists and authors on each story, Visionaries really helps establish a separate and unique tone to the individual narratives. On the evidence of the first few issues, Studio Lounak have really understood the key elements that characterise Assassin's Creed; with stealth, hoods, Leaps of Faith and Hidden Blades all present and accounted for. Coming in at 32 pages for the second issue, the Artwork, coloring, and lettering work are all of a high quality here, with appropriate characters, clothing, and backdrops that fit the locations and timeframes accordingly. However, moving to three stories on this issue does make some of the stories feel quite short here, with one only running to a mere five pages. I would certainly prefer returning to just two stories per issue, if only to keep the content of each more substantial.
Assassin's Creed: Visionaries issue 2 is available now both digitally and physically from all good stockists. Story Summary (WARNING: FULL SPOILERS FOLLOW)
Story 1 – Shinobi
Feudal Era Japan, Date Unspecified
As the shinobi attempts to escape, he finds several guards upon his path, forcing him to need to dispatch them quickly before an alarm is sounded. He again takes to the rooftops to escape, spotting a kunoichi giving chase to him. He throws shuriken at her, trying to dissuade her pursuit, but finds a crossbow bolt fired back at him. The two draw swords and engage in battle across the rooftops, the shinobi emerging the victor. As he escapes into the wilderness, he thinks back to the son who he just traumatised, knowing full well that the seeds of revenge have been planted. Story 2 – Uncivil War The White House, Washington DC, USA, 11 April 1865 President Abraham Lincoln addresses the gathered public crowd, a mere few days after the end of the Civil War that had engulfed America, following the surrender of General Lee's Confederate armed forces. Lincoln outlines how the country was going to change, allowing people of all skin colours the right to citizenry, essentially paving the way towards ending slavery for the nation. Within the crowd a man named 'John' loudly proclaims that he will kill Lincoln for this act, before he is quieted by his friend. Two other men stand nearby, also listening to the president. Of the two, William, a black man, leaves the scene before departing within a carriage, meeting Ulysses Grant within. The two discuss the President's speech, with William warning that the group he had been investigating were firmly intent on kidnapping Lincoln. Grant, William's former slave master, states that the best way to protect the President from any potential assassins, is to assassinate them first. Upon reaching Grant's residence, the two men go into a workshop, where several items are provided to William, including a hooded outfit. William elects to build a Hidden Blade from the parts available, to aid him in his quest.
William returns to Grant's residence, where news of the death of the President becomes known. Grant tells him that he did everything that he could have done, but William still feels guilty for failing to save Lincoln. In the time that follows, Ulysses Grant goes on to become President himself in 1869. William elects to cease his days aiding the Assassin Brotherhood, and seeks out his new life in the brave new future of the country. Story 3 – Project Altair Location – Unknown, Date – Unknown, presumed future setting
Atop a building, a woman known as Minerva watches yet another monster ravaging the city below her. She throws off her cloak, and performs a leap of faith down into a giant robot below, landing neatly into the command chair. She speaks on her comm to her support team, who confirm all systems checks are complete on the machine, which they refer to as Altaïr-01. She activates her plasma Hidden Blade, plugging it into a port, evidently activating the machine. The robot rises from its stationary position, under the control of Minerva. Standing at the size of a skyscraper, it manoeuvres slowly towards the giant monster. As the robot closes in, it too extends its own mechanical Hidden Blade, before plunging it into the chest of the monster.
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