Assassin’s Creed: Brotherhood of Venice – May Interview
Topic: The Assassin’s Creed DNA in collaboration with Ubisoft
ATA Team, May 13th, 2019

We are back with our monthly interviews dedicated to the Assassin’s Creed: Brotherhood of Venice board game and what better occasion than our sixth anniversary to share the new one with you all?

This time we got the chance to have a chat with none other than Aymar Azaïzia, the Transmedia and business development Director for all Canadian IPs at Ubisoft Montreal and to interview him about the “Assassin’s Creed” elements that can be found in the game!

1) Which are the elements that bring the Assassin's Creed DNA into this board game?

That is a big question! In fact that is the most difficult to answer whenever we are trying to bring Assassin’s Creed to another platform. We are trying to find a new ‘language’ to translate our world into a new medium.

It was true for comics, books or the movie, and it is once again the case with boardgame.
So in this case, we have two sets of features we are bringing to the table (literally). Game design elements, and narrative ones.

Among the design elements, we have stealth, fight, and the ability to move freely everywhere, using rooftops, vantage point at your advantage (and yes you can do a leap of faith!). There is tons of events, equipment, and characters from our games, with many newcomers too.

From a narrative standpoint, we wanted to get into a familiar place, with beloved characters, yet offer a fresh story. That way anyone picking the game, could get immerse in the story, and veterans would discover a new cast and set of adventures in a world they already know and love. The bonus thing for all of us was the possibility to work on the present day, and add more content to our lore, and we hope that fans will appreciate the hard work and dedication!

2) What kind of collaboration is there between Triton Noir and the Brand and Licensing team at Ubisoft?
Will the game contain only "winks" to the Assassin's Creed franchise or will its story be interconnected with the established lore of the franchise?

I think that it is important to state that most designers on the game, have been former colleagues, and they do know the franchise really well. We choose to work with Triton Noir, knowing the people behind, and knowing that they would just get what Assassin’s Creed is all about.
So the game, will be more than a cross media initiative. From the very beginning, the game was designed as an extension of some familiar events (Ezio’s trilogy) and new narrative bits that would be added to the franchise. We are definitely above a simple nod, or acknowledgement!

The idea is to offer an original entry, that would make the game and story both great and independent for newcomers, while offering more materials for fans of the franchise.

3) Could we see elements from the board game co-opted back into upcoming games for Ubisoft?

If you know us, you know how much efforts we put into our transmedia initiative. And by Transmedia, we mean that we don’t just acknowledge projects like this game, we turn them into pieces of our universe. So as we did with Subject 16, Shao Jun, and Otso Berg, we are ready to feature narrative elements and characters that happens in the game elsewhere… Everything is permitted!

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